All work
Music-Box Main Menu
A practice sound-design piece: the main menu of an imagined horror walking simulator, built around a ballerina music box in FMOD.
Playable build coming soon
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Video
Video coming soon
Gallery
Overview
A practice sound-engineering assignment. I imagined the main menu of a horror house walking simulator themed around a ballerina music box, with the box spinning in front of the player. It's sound only, not an actual game.
What I did
I drew on Hades, whose main menu plays music and then settles into ambient sound. My twist was to make it all diegetic: the music box plays, closes, and then an ambient wind takes over, all coming from the world itself rather than a soundtrack.
What I learned
[What I learned: one or two honest takeaways.]