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Music-Box Main Menu

A practice sound-design piece: the main menu of an imagined horror walking simulator, built around a ballerina music box in FMOD.

Role
Sound designer
Team
Solo
Tools
FMOD
Year
TBC

Playable build coming soon

It will run right here in the browser.

Video

Video coming soon

Overview

A practice sound-engineering assignment. I imagined the main menu of a horror house walking simulator themed around a ballerina music box, with the box spinning in front of the player. It's sound only, not an actual game.

What I did

I drew on Hades, whose main menu plays music and then settles into ambient sound. My twist was to make it all diegetic: the music box plays, closes, and then an ambient wind takes over, all coming from the world itself rather than a soundtrack.

What I learned

[What I learned: one or two honest takeaways.]